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Aesthetics and Video Games

Af: Christopher Bartel Engelsk Paperback

Aesthetics and Video Games

Af: Christopher Bartel Engelsk Paperback
Tjek vores konkurrenters priser

Aesthetics and Video Games introduces current issues and ideas in philosophical aesthetics that help us to better understand why video games are different from cinema, animation and other types of fiction.

Addressing two foundational issues, the notion of the aesthetic and the value of play, it asks what the aesthetic is and investigates how value arises from different forms of play. Introducing the history and theory surrounding these questions, this book:

- Offers an account of the value of games that places gameplay and interactivity at its core
- Acknowledges the importance of both ethical and feminist criticisms of games
- Offers a novel account of how video games can be valued as competitions, narratives, and toys
- Suggests ways in which a theory of the aesthetics of games must move beyond traditional approaches in aesthetics.

Drawing from work in philosophy, media studies, psychology, and gender studies, it not only demonstrates how theories from these areas can helpfully come into conversation with each other, it explores new paradigms, models, and concepts that aid our knowledge of video games in today''s culture.

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Aesthetics and Video Games introduces current issues and ideas in philosophical aesthetics that help us to better understand why video games are different from cinema, animation and other types of fiction.

Addressing two foundational issues, the notion of the aesthetic and the value of play, it asks what the aesthetic is and investigates how value arises from different forms of play. Introducing the history and theory surrounding these questions, this book:

- Offers an account of the value of games that places gameplay and interactivity at its core
- Acknowledges the importance of both ethical and feminist criticisms of games
- Offers a novel account of how video games can be valued as competitions, narratives, and toys
- Suggests ways in which a theory of the aesthetics of games must move beyond traditional approaches in aesthetics.

Drawing from work in philosophy, media studies, psychology, and gender studies, it not only demonstrates how theories from these areas can helpfully come into conversation with each other, it explores new paradigms, models, and concepts that aid our knowledge of video games in today''s culture.

Produktdetaljer
Sprog: Engelsk
Sider: 248
ISBN-13: 9781350104822
Indbinding: Paperback
Udgave:
ISBN-10: 1350104825
Kategori: Filosofi: æstetik
Udg. Dato: 23 jan 2025
Længde: 21mm
Bredde: 215mm
Højde: 139mm
Forlag: Bloomsbury Publishing PLC
Oplagsdato: 23 jan 2025
Forfatter(e): Christopher Bartel
Forfatter(e) Christopher Bartel


Kategori Filosofi: æstetik


ISBN-13 9781350104822


Sprog Engelsk


Indbinding Paperback


Sider 248


Udgave


Længde 21mm


Bredde 215mm


Højde 139mm


Udg. Dato 23 jan 2025


Oplagsdato 23 jan 2025


Forlag Bloomsbury Publishing PLC

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