Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv
Game Physics
Engelsk Hardback
Se mere i:
Game Physics
Engelsk Hardback

1.002 kr
Tilføj til kurv
Sikker betaling
6 - 8 hverdage

Om denne bog

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn''t necessary - and hacked physics will do.

Product detaljer
Sprog:
Engelsk
Sider:
902
ISBN-13:
9780123749031
Indbinding:
Hardback
Udgave:
2
ISBN-10:
0123749034
Udg. Dato:
5 apr 2010
Længde:
59mm
Bredde:
241mm
Højde:
199mm
Forlag:
Taylor & Francis Inc
Oplagsdato:
5 apr 2010
Forfatter(e):
Vi anbefaler også
Kategori sammenhænge