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Introduction to Game Programming using Processing

- For Designers, Artists, Players, Non-Tech People and Everybody Else
Af: Daniel Cermak-Sassenrath Engelsk Paperback

Introduction to Game Programming using Processing

- For Designers, Artists, Players, Non-Tech People and Everybody Else
Af: Daniel Cermak-Sassenrath Engelsk Paperback
Tjek vores konkurrenters priser

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessing

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

Tjek vores konkurrenters priser
Normalpris
kr 507
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessing

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

Produktdetaljer
Sprog: Engelsk
Sider: 326
ISBN-13: 9781032386133
Indbinding: Paperback
Udgave:
ISBN-10: 1032386134
Kategori: Digital animation
Udg. Dato: 27 jun 2024
Længde: 22mm
Bredde: 255mm
Højde: 176mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 27 jun 2024
Forfatter(e): Daniel Cermak-Sassenrath
Forfatter(e) Daniel Cermak-Sassenrath


Kategori Digital animation


ISBN-13 9781032386133


Sprog Engelsk


Indbinding Paperback


Sider 326


Udgave


Længde 22mm


Bredde 255mm


Højde 176mm


Udg. Dato 27 jun 2024


Oplagsdato 27 jun 2024


Forlag Taylor & Francis Ltd

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