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Videogames and the Gothic
Engelsk
Bogcover for Videogames and the Gothic af Ewan Kirkland, 9781032073989
Specifikationer
Sprog:
Engelsk
Sider:
140
ISBN-13:
9781032073989
Indbinding:
Paperback
ISBN-10:
1032073985
Udg. Dato:
29 jan 2024
Størrelse i cm:
15,5 x 23,3 x 1,1
Oplagsdato:
29 jan 2024
Forfatter(e):
Paperback 2024
Format:

Bog beskrivelse

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games.

Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment.

Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.

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Specifikationer
Sprog:
Engelsk
Sider:
140
ISBN-13:
9781032073989
Indbinding:
Paperback
ISBN-10:
1032073985
Udg. Dato:
29 jan 2024
Størrelse i cm:
15,5 x 23,3 x 1,1
Oplagsdato:
29 jan 2024
Forfatter(e):
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