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A Complete Guide to Character Rigging for Games Using Blender

Af: Armin Halac Engelsk Paperback

A Complete Guide to Character Rigging for Games Using Blender

Af: Armin Halac Engelsk Paperback
Tjek vores konkurrenters priser

This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.

Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.

This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

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kr 516
Fragt: 39 kr
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20 kr
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Tjek vores konkurrenters priser

This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.

Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.

This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

Produktdetaljer
Sprog: Engelsk
Sider: 278
ISBN-13: 9781032203003
Indbinding: Paperback
Udgave:
ISBN-10: 1032203005
Kategori: Digital animation
Udg. Dato: 19 sep 2023
Længde: 18mm
Bredde: 254mm
Højde: 175mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 19 sep 2023
Forfatter(e): Armin Halac
Forfatter(e) Armin Halac


Kategori Digital animation


ISBN-13 9781032203003


Sprog Engelsk


Indbinding Paperback


Sider 278


Udgave


Længde 18mm


Bredde 254mm


Højde 175mm


Udg. Dato 19 sep 2023


Oplagsdato 19 sep 2023


Forlag Taylor & Francis Ltd

Kategori sammenhænge