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Artificial Intelligence and Games
Engelsk Hardback

Artificial Intelligence and Games

Engelsk Hardback

316 kr
Udsolgt
Sikker betaling
6 - 8 hverdage

Om denne bog

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. 

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Product detaljer
Sprog:
Engelsk
Sider:
337
ISBN-13:
9783319635187
Indbinding:
Hardback
Udgave:
ISBN-10:
3319635182
Udg. Dato:
26 feb 2018
Længde:
26mm
Bredde:
165mm
Højde:
241mm
Forlag:
Springer International Publishing AG
Oplagsdato:
26 feb 2018
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