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3D Mesh Processing and Character Animation

- With Examples Using OpenGL, OpenMesh and Assimp
Af: Ramakrishnan Mukundan Engelsk Paperback

3D Mesh Processing and Character Animation

- With Examples Using OpenGL, OpenMesh and Assimp
Af: Ramakrishnan Mukundan Engelsk Paperback
Tjek vores konkurrenters priser

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.

The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering. 

Tjek vores konkurrenters priser
Normalpris
kr 573
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.

The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering. 

Produktdetaljer
Sprog: Engelsk
Sider: 201
ISBN-13: 9783030813567
Indbinding: Paperback
Udgave:
ISBN-10: 3030813568
Udg. Dato: 16 mar 2023
Længde: 15mm
Bredde: 235mm
Højde: 154mm
Forlag: Springer Nature Switzerland AG
Oplagsdato: 16 mar 2023
Forfatter(e): Ramakrishnan Mukundan
Forfatter(e) Ramakrishnan Mukundan


Kategori Grafisk programmering


ISBN-13 9783030813567


Sprog Engelsk


Indbinding Paperback


Sider 201


Udgave


Længde 15mm


Bredde 235mm


Højde 154mm


Udg. Dato 16 mar 2023


Oplagsdato 16 mar 2023


Forlag Springer Nature Switzerland AG

Kategori sammenhænge