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Aaron Marks' Complete Guide to Game Audio

- For Composers, Sound Designers, Musicians, and Game Developers
Af: Aaron Marks Engelsk Paperback

Aaron Marks' Complete Guide to Game Audio

- For Composers, Sound Designers, Musicians, and Game Developers
Af: Aaron Marks Engelsk Paperback
Tjek vores konkurrenters priser

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry.

This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios.

Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations.

Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry.

 

Key Features

  • New, full color edition with a complete update of information.
  • Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games.
  • Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides.
  • Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4.
  • Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
  • Tjek vores konkurrenters priser
    Normalpris
    kr 497
    Fragt: 39 kr
    6 - 8 hverdage
    20 kr
    Pakkegebyr
    God 4 anmeldelser på
    Tjek vores konkurrenters priser

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry.

    This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios.

    Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations.

    Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry.

     

    Key Features

  • New, full color edition with a complete update of information.
  • Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games.
  • Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides.
  • Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4.
  • Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
  • Produktdetaljer
    Sprog: Engelsk
    Sider: 570
    ISBN-13: 9781138795389
    Indbinding: Paperback
    Udgave: 3
    ISBN-10: 1138795380
    Kategori: Digital animation
    Udg. Dato: 20 mar 2017
    Længde: 28mm
    Bredde: 254mm
    Højde: 182mm
    Forlag: Taylor & Francis Ltd
    Oplagsdato: 20 mar 2017
    Forfatter(e): Aaron Marks
    Forfatter(e) Aaron Marks


    Kategori Digital animation


    ISBN-13 9781138795389


    Sprog Engelsk


    Indbinding Paperback


    Sider 570


    Udgave 3


    Længde 28mm


    Bredde 254mm


    Højde 182mm


    Udg. Dato 20 mar 2017


    Oplagsdato 20 mar 2017


    Forlag Taylor & Francis Ltd

    Kategori sammenhænge