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Affordance Theory in Game Design

- A Guide Toward Understanding Players
Af: Joseph Alexander Brown, Hamna Aslam Engelsk Paperback

Affordance Theory in Game Design

- A Guide Toward Understanding Players
Af: Joseph Alexander Brown, Hamna Aslam Engelsk Paperback
Tjek vores konkurrenters priser

Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?

The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players'' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.

Playtesting and players'' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player''s preferences for game objects'' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.

This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.

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Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?

The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players'' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.

Playtesting and players'' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player''s preferences for game objects'' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.

This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.

Produktdetaljer
Sprog: Engelsk
Sider: 97
ISBN-13: 9783031009952
Indbinding: Paperback
Udgave:
ISBN-10: 3031009959
Kategori: Populærkultur
Udg. Dato: 26 mar 2020
Længde: 10mm
Bredde: 235mm
Højde: 189mm
Forlag: Springer International Publishing AG
Oplagsdato: 26 mar 2020
Forfatter(e) Joseph Alexander Brown, Hamna Aslam


Kategori Populærkultur


ISBN-13 9783031009952


Sprog Engelsk


Indbinding Paperback


Sider 97


Udgave


Længde 10mm


Bredde 235mm


Højde 189mm


Udg. Dato 26 mar 2020


Oplagsdato 26 mar 2020


Forlag Springer International Publishing AG

Kategori sammenhænge