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Artificial Intelligence for Computer Games
- An Introduction
Engelsk
Foto på vej
Specifikationer
Sprog:
Engelsk
Sider:
160
ISBN-13:
9780367446567
Indbinding:
Paperback
Udgave:
ISBN-10:
0367446561
Udg. Dato:
2 dec 2019
Længde:
0mm
Bredde:
152mm
Højde:
229mm
Forlag:
Taylor & Francis Ltd
Oplagsdato:
2 dec 2019
Forfatter(e):

Artificial Intelligence for Computer Games

- An Introduction
Engelsk
Paperback
Format:

Om denne bog
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

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645 kr
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Specifikationer
Sprog:
Engelsk
Sider:
160
ISBN-13:
9780367446567
Indbinding:
Paperback
Udgave:
ISBN-10:
0367446561
Udg. Dato:
2 dec 2019
Længde:
0mm
Bredde:
152mm
Højde:
229mm
Forlag:
Taylor & Francis Ltd
Oplagsdato:
2 dec 2019
Forfatter(e):
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