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Build Location-Based Projects for iOS

- GPS, Sensors, and Maps
Af: Dominik Hauser Engelsk Paperback

Build Location-Based Projects for iOS

- GPS, Sensors, and Maps
Af: Dominik Hauser Engelsk Paperback
Tjek vores konkurrenters priser

Coding is awesome. So is being outside. With location-based iOS apps, you can combine the two for an enhanced outdoor experience. Use Swift to create your own apps that use GPS data, read sensor data from your iPhone, draw on maps, automate with geofences, and store augmented reality world maps. You''ll have a great time without even noticing that you''re learning. And even better, each of the projects is designed to be extended and eventually submitted to the App Store. Explore, share, and have fun.

Location-based apps are everywhere. From mapping our jogging path to pointing us to the nearest collectible creature in a location-based game, these apps offer useful and interesting features and information related to where you are. Using real-world maps and places as the environment, they add an extra layer of adventure to exploring the outdoors. If you''ve ever wanted to make your own location-based apps and games, you can learn how with four simple, Swift-based projects that are easy to code and fun to use.

Build four stunning apps that sense the iPhone''s surroundings. Use Core Location and MapKit to draw GPS data on maps and share the results to social media. Use the sensor data from the iPhone and draw acceleration graphs using Core Graphics while on a playground swing. Build an app that measures the time you spend outside using geofences. Combine Core Location and ARKit to build an augmented reality scavenger hunt app that you can use and play with other people. Have great time building creative apps you cannot wait to try out.

Tjek vores konkurrenters priser
Normalpris
kr 263
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

Coding is awesome. So is being outside. With location-based iOS apps, you can combine the two for an enhanced outdoor experience. Use Swift to create your own apps that use GPS data, read sensor data from your iPhone, draw on maps, automate with geofences, and store augmented reality world maps. You''ll have a great time without even noticing that you''re learning. And even better, each of the projects is designed to be extended and eventually submitted to the App Store. Explore, share, and have fun.

Location-based apps are everywhere. From mapping our jogging path to pointing us to the nearest collectible creature in a location-based game, these apps offer useful and interesting features and information related to where you are. Using real-world maps and places as the environment, they add an extra layer of adventure to exploring the outdoors. If you''ve ever wanted to make your own location-based apps and games, you can learn how with four simple, Swift-based projects that are easy to code and fun to use.

Build four stunning apps that sense the iPhone''s surroundings. Use Core Location and MapKit to draw GPS data on maps and share the results to social media. Use the sensor data from the iPhone and draw acceleration graphs using Core Graphics while on a playground swing. Build an app that measures the time you spend outside using geofences. Combine Core Location and ARKit to build an augmented reality scavenger hunt app that you can use and play with other people. Have great time building creative apps you cannot wait to try out.

Produktdetaljer
Sprog: Engelsk
Sider: 120
ISBN-13: 9781680507812
Indbinding: Paperback
Udgave:
ISBN-10: 1680507818
Udg. Dato: 29 okt 2020
Længde: 12mm
Bredde: 234mm
Højde: 190mm
Forlag: Pragmatic Bookshelf
Oplagsdato: 29 okt 2020
Forfatter(e): Dominik Hauser
Forfatter(e) Dominik Hauser


Kategori Mobil enhedsprogrammering: Appprogrammering


ISBN-13 9781680507812


Sprog Engelsk


Indbinding Paperback


Sider 120


Udgave


Længde 12mm


Bredde 234mm


Højde 190mm


Udg. Dato 29 okt 2020


Oplagsdato 29 okt 2020


Forlag Pragmatic Bookshelf

Kategori sammenhænge