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Cambridge Primary Computing Learner's Book Stage 4

Cambridge Primary Computing Learner's Book Stage 4

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This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch: Be a loop heroUnit 2 Google forms: Be a data controllerUnit 3 Be a speed surferUnit 4 Be a storytellerTerm 2Unit 5 Robots can workUnit 6 Be a musicianUnit 7 Be a data bossUnit 8 Be an innovatorTerm 3Unit 9 Be a code crackerUnit 10 Be a game developerUnit 11 Robots in control Unit 12 Be an artistGlossary
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Tjek vores konkurrenters priser
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch: Be a loop heroUnit 2 Google forms: Be a data controllerUnit 3 Be a speed surferUnit 4 Be a storytellerTerm 2Unit 5 Robots can workUnit 6 Be a musicianUnit 7 Be a data bossUnit 8 Be an innovatorTerm 3Unit 9 Be a code crackerUnit 10 Be a game developerUnit 11 Robots in control Unit 12 Be an artistGlossary
Produktdetaljer
Sprog: Engelsk
Sider: 184
ISBN-13: 9781398368590
Indbinding: Paperback
Udgave:
ISBN-10: 1398368598
Udg. Dato: 25 nov 2022
Længde: 15mm
Bredde: 277mm
Højde: 212mm
Forlag: Hachette Learning
Oplagsdato: 25 nov 2022
Forfatter(e) Nazreen Mohammed, Carissa Gookool, Michelle Koon Koon, Michele Taylor, Roland Birbal


Kategori Undervisningsmidler: IT


ISBN-13 9781398368590


Sprog Engelsk


Indbinding Paperback


Sider 184


Udgave


Længde 15mm


Bredde 277mm


Højde 212mm


Udg. Dato 25 nov 2022


Oplagsdato 25 nov 2022


Forlag Hachette Learning

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