Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv

Cardboard Ghosts

- Using Physical Games to Model and Critique Systems
Af: Amabel Holland Engelsk Paperback

Cardboard Ghosts

- Using Physical Games to Model and Critique Systems
Af: Amabel Holland Engelsk Paperback
Tjek vores konkurrenters priser

Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but because board games are operated manually, and require the player to understand the system beforehand, they can be a valuable tool for recognizing, understanding, and critiquing real-world systems, including systems of oppression. These systems, often unseen and misunderstood, haunt our world. Board games turn these ghosts into pieces of cardboard we can see, touch, and manipulate.

Cardboard Ghosts: Using Physical Games to Model and Critique Systems explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Two major approaches are considered and contrasted: one, built around immersion and identification, creates empathy. The other, applying the Verfremdungseffekt to distance the player from the game, creating space for reflection. Uncomfortable questions of player roles and complicity when modelling oppressive systems are examined.

Throughout this book, board game designer Amabel Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board games as an achingly human art form, albeit one still growing into its full potential. Anyone interested in that potential, or in the value of political art in today’s world, will find many provocative and enriching ideas within.

Key Features:

· Surveys the history of commercial board games as a polemical and persuasive form.

· Explores games existing at the edges of the industry that push the boundaries of what games can do and be.

· Grapples with the ethical and moral considerations of simulating real-world horrors.

· Provides a case study of the author’s influential game This Guilty Land.

· Lively prose and personal anecdotes makes complicated theory digestible for a wide audience.

Tjek vores konkurrenters priser
Normalpris
kr 516
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but because board games are operated manually, and require the player to understand the system beforehand, they can be a valuable tool for recognizing, understanding, and critiquing real-world systems, including systems of oppression. These systems, often unseen and misunderstood, haunt our world. Board games turn these ghosts into pieces of cardboard we can see, touch, and manipulate.

Cardboard Ghosts: Using Physical Games to Model and Critique Systems explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Two major approaches are considered and contrasted: one, built around immersion and identification, creates empathy. The other, applying the Verfremdungseffekt to distance the player from the game, creating space for reflection. Uncomfortable questions of player roles and complicity when modelling oppressive systems are examined.

Throughout this book, board game designer Amabel Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board games as an achingly human art form, albeit one still growing into its full potential. Anyone interested in that potential, or in the value of political art in today’s world, will find many provocative and enriching ideas within.

Key Features:

· Surveys the history of commercial board games as a polemical and persuasive form.

· Explores games existing at the edges of the industry that push the boundaries of what games can do and be.

· Grapples with the ethical and moral considerations of simulating real-world horrors.

· Provides a case study of the author’s influential game This Guilty Land.

· Lively prose and personal anecdotes makes complicated theory digestible for a wide audience.

Produktdetaljer
Sprog: Engelsk
Sider: 114
ISBN-13: 9781032813448
Indbinding: Paperback
Udgave:
ISBN-10: 103281344X
Kategori: Regionale studier
Udg. Dato: 27 jan 2025
Længde: 12mm
Bredde: 152mm
Højde: 229mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 27 jan 2025
Forfatter(e): Amabel Holland
Forfatter(e) Amabel Holland


Kategori Regionale studier


ISBN-13 9781032813448


Sprog Engelsk


Indbinding Paperback


Sider 114


Udgave


Længde 12mm


Bredde 152mm


Højde 229mm


Udg. Dato 27 jan 2025


Oplagsdato 27 jan 2025


Forlag Taylor & Francis Ltd

Vi anbefaler også
Kategori sammenhænge