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Code the Classics Volume II

Code the Classics Volume II

Tjek vores konkurrenters priser

Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics

Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Andrew Gillett, ably assisted by Raspberry Pi co-founder and CEO Eben Upton along with Sean M. Tracey. In this book, you''ll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You''ll also:

  • Get game design tips and tricks from the masters.
  • Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.
  • Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.
  • Explore the code listings and find out how they work.

You''ll meet these vintage-inspired games, and learn from their code in between rounds of play:

  • Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.
  • Beat Streets: fight your way through a level, and defeat a notorious crime boss.
  • Eggzy: collect gems and survive as long as possible before time runs out.
  • Leading Edge: Race a car on a pseudo-3d race track.
  • Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Tjek vores konkurrenters priser
Normalpris
kr 299
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics

Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Andrew Gillett, ably assisted by Raspberry Pi co-founder and CEO Eben Upton along with Sean M. Tracey. In this book, you''ll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You''ll also:

  • Get game design tips and tricks from the masters.
  • Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.
  • Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.
  • Explore the code listings and find out how they work.

You''ll meet these vintage-inspired games, and learn from their code in between rounds of play:

  • Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.
  • Beat Streets: fight your way through a level, and defeat a notorious crime boss.
  • Eggzy: collect gems and survive as long as possible before time runs out.
  • Leading Edge: Race a car on a pseudo-3d race track.
  • Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Produktdetaljer
Sprog: Engelsk
Sider: 296
ISBN-13: 9781916868045
Indbinding: Hardback
Udgave:
ISBN-10: 1916868045
Udg. Dato: 20 sep 2024
Længde: 27mm
Bredde: 243mm
Højde: 176mm
Forlag: Raspberry Pi Press
Oplagsdato: 20 sep 2024
Forfatter(e) Allister Brimble, Sean M. Tracey, Andrew Gillett, Dan Malone, David Crookes, Eben Upton, Liz Upton, Simon Brew


Kategori Børn & Unge: Computerspil vejledninger


ISBN-13 9781916868045


Sprog Engelsk


Indbinding Hardback


Sider 296


Udgave


Længde 27mm


Bredde 243mm


Højde 176mm


Udg. Dato 20 sep 2024


Oplagsdato 20 sep 2024


Forlag Raspberry Pi Press

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