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Coding Art

- A Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps
Af: Mathias Funk, Yu Zhang Engelsk Paperback

Coding Art

- A Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps
Af: Mathias Funk, Yu Zhang Engelsk Paperback
Tjek vores konkurrenters priser
Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.

Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you''ll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. 

This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.

What You’ll Learn

  • Review ideas and approaches from creative programming to different professional domains
  • Work with computational tools like the Processing language
  • Understand the skills needed to move from static elements to animation to interaction
  • Use interactivity as input to bring creative concepts closer to refinement and depth
  • Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
  • Leverage the diversity of art code on other platforms like the web or mobile applications
  • Understand the end-to-end process of computation art through real world use cases
  • Study best practices, common pitfalls, and challenges of the creative process

Who This Book Is For

Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
Tjek vores konkurrenters priser
Normalpris
kr 478
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser
Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.

Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you''ll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. 

This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.

What You’ll Learn

  • Review ideas and approaches from creative programming to different professional domains
  • Work with computational tools like the Processing language
  • Understand the skills needed to move from static elements to animation to interaction
  • Use interactivity as input to bring creative concepts closer to refinement and depth
  • Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
  • Leverage the diversity of art code on other platforms like the web or mobile applications
  • Understand the end-to-end process of computation art through real world use cases
  • Study best practices, common pitfalls, and challenges of the creative process

Who This Book Is For

Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
Produktdetaljer
Sprog: Engelsk
Sider: 333
ISBN-13: 9781484297797
Indbinding: Paperback
Udgave:
ISBN-10: 1484297792
Kategori: Grafisk design
Udg. Dato: 18 nov 2023
Længde: 23mm
Bredde: 155mm
Højde: 232mm
Forlag: APress
Oplagsdato: 18 nov 2023
Forfatter(e): Mathias Funk, Yu Zhang
Forfatter(e) Mathias Funk, Yu Zhang


Kategori Grafisk design


ISBN-13 9781484297797


Sprog Engelsk


Indbinding Paperback


Sider 333


Udgave


Længde 23mm


Bredde 155mm


Højde 232mm


Udg. Dato 18 nov 2023


Oplagsdato 18 nov 2023


Forlag APress

Kategori sammenhænge