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Creating Games with Unity and Maya

- How to Develop Fun and Marketable 3D Games
Af: Adam Watkins Engelsk Paperback

Creating Games with Unity and Maya

- How to Develop Fun and Marketable 3D Games
Af: Adam Watkins Engelsk Paperback
Tjek vores konkurrenters priser

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.

Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.

This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Tjek vores konkurrenters priser
Normalpris
kr 526
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.

Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.

This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Produktdetaljer
Sprog: Engelsk
Sider: 528
ISBN-13: 9780240818818
Indbinding: Paperback
Udgave:
ISBN-10: 0240818814
Udg. Dato: 7 jul 2011
Længde: 26mm
Bredde: 245mm
Højde: 190mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 7 jul 2011
Forfatter(e): Adam Watkins
Forfatter(e) Adam Watkins


Kategori Internet og digitale medier


ISBN-13 9780240818818


Sprog Engelsk


Indbinding Paperback


Sider 528


Udgave


Længde 26mm


Bredde 245mm


Højde 190mm


Udg. Dato 7 jul 2011


Oplagsdato 7 jul 2011


Forlag Taylor & Francis Ltd

Kategori sammenhænge