Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv

Designing Games Meant for Sharing

Af: Ioana-Iulia Cazacu Engelsk Paperback

Designing Games Meant for Sharing

Af: Ioana-Iulia Cazacu Engelsk Paperback
Tjek vores konkurrenters priser

This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly.

Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work.

This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.

Tjek vores konkurrenters priser
Normalpris
kr 507
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly.

Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work.

This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.

Produktdetaljer
Sprog: Engelsk
Sider: 198
ISBN-13: 9781032322872
Indbinding: Paperback
Udgave:
ISBN-10: 103232287X
Kategori: Digital animation
Udg. Dato: 1 aug 2024
Længde: 14mm
Bredde: 155mm
Højde: 234mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 1 aug 2024
Forfatter(e): Ioana-Iulia Cazacu
Forfatter(e) Ioana-Iulia Cazacu


Kategori Digital animation


ISBN-13 9781032322872


Sprog Engelsk


Indbinding Paperback


Sider 198


Udgave


Længde 14mm


Bredde 155mm


Højde 234mm


Udg. Dato 1 aug 2024


Oplagsdato 1 aug 2024


Forlag Taylor & Francis Ltd

Kategori sammenhænge