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Developing Creative Content for Games

Af: Greg Johnson Engelsk Paperback

Developing Creative Content for Games

Af: Greg Johnson Engelsk Paperback
Tjek vores konkurrenters priser

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

 

Key Features

  • Provides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewards
  • Using a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills
  • Includes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analyses
  • Multiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each task
  • Over the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications
  • Tjek vores konkurrenters priser
    Normalpris
    kr 497
    Fragt: 39 kr
    6 - 8 hverdage
    20 kr
    Pakkegebyr
    God 4 anmeldelser på
    Tjek vores konkurrenters priser

    This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

     

    Key Features

  • Provides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewards
  • Using a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills
  • Includes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analyses
  • Multiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each task
  • Over the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications
  • Produktdetaljer
    Sprog: Engelsk
    Sider: 296
    ISBN-13: 9781498777667
    Indbinding: Paperback
    Udgave:
    ISBN-10: 149877766X
    Kategori: Lydbehandling
    Udg. Dato: 29 jan 2019
    Længde: 17mm
    Bredde: 179mm
    Højde: 254mm
    Forlag: Taylor & Francis Inc
    Oplagsdato: 29 jan 2019
    Forfatter(e): Greg Johnson
    Forfatter(e) Greg Johnson


    Kategori Lydbehandling


    ISBN-13 9781498777667


    Sprog Engelsk


    Indbinding Paperback


    Sider 296


    Udgave


    Længde 17mm


    Bredde 179mm


    Højde 254mm


    Udg. Dato 29 jan 2019


    Oplagsdato 29 jan 2019


    Forlag Taylor & Francis Inc

    Kategori sammenhænge