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Fluid Simulation for Computer Graphics
Engelsk Hardback
Fluid Simulation for Computer Graphics
Engelsk Hardback

830 kr
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Om denne bog

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
    • Adds new discussions on meshing, particles, and vortex methods
  • The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

    Product detaljer
    Sprog:
    Engelsk
    Sider:
    276
    ISBN-13:
    9781482232837
    Indbinding:
    Hardback
    Udgave:
    2
    ISBN-10:
    1482232839
    Udg. Dato:
    25 sep 2015
    Længde:
    23mm
    Bredde:
    236mm
    Højde:
    162mm
    Forlag:
    Apple Academic Press Inc.
    Oplagsdato:
    25 sep 2015
    Forfatter(e):
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