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Fluid Simulation for Computer Graphics

Af: Robert Bridson Engelsk Hardback

Fluid Simulation for Computer Graphics

Af: Robert Bridson Engelsk Hardback
Tjek vores konkurrenters priser

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
    • Adds new discussions on meshing, particles, and vortex methods
  • The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

    Tjek vores konkurrenters priser
    Normalpris
    kr 830
    Fragt: 39 kr
    6 - 8 hverdage
    20 kr
    Pakkegebyr
    God 4 anmeldelser på
    Tjek vores konkurrenters priser

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

    Highlights of the Second Edition

    • New chapters on level sets and vortex methods
    • Emphasizes hybrid particle–voxel methods, now the industry standard approach
    • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
      • Adds new discussions on meshing, particles, and vortex methods
    • The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

      Produktdetaljer
      Sprog: Engelsk
      Sider: 276
      ISBN-13: 9781482232837
      Indbinding: Hardback
      Udgave: 2
      ISBN-10: 1482232839
      Udg. Dato: 25 sep 2015
      Længde: 23mm
      Bredde: 236mm
      Højde: 162mm
      Forlag: Apple Academic Press Inc.
      Oplagsdato: 25 sep 2015
      Forfatter(e): Robert Bridson
      Forfatter(e) Robert Bridson


      Kategori 3D-grafik og modellering


      ISBN-13 9781482232837


      Sprog Engelsk


      Indbinding Hardback


      Sider 276


      Udgave 2


      Længde 23mm


      Bredde 236mm


      Højde 162mm


      Udg. Dato 25 sep 2015


      Oplagsdato 25 sep 2015


      Forlag Apple Academic Press Inc.

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