Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv

Game Audio Programming 2

- Principles and Practices
Engelsk Paperback

Game Audio Programming 2

- Principles and Practices
Engelsk Paperback
Tjek vores konkurrenters priser

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.

Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Tjek vores konkurrenters priser
Normalpris
kr 497
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.

Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Produktdetaljer
Sprog: Engelsk
Sider: 390
ISBN-13: 9781032401799
Indbinding: Paperback
Udgave:
ISBN-10: 1032401796
Kategori: Digital animation
Udg. Dato: 29 aug 2022
Længde: 27mm
Bredde: 233mm
Højde: 155mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 29 aug 2022
Forfatter(e):
Forfatter(e)


Kategori Digital animation


ISBN-13 9781032401799


Sprog Engelsk


Indbinding Paperback


Sider 390


Udgave


Længde 27mm


Bredde 233mm


Højde 155mm


Udg. Dato 29 aug 2022


Oplagsdato 29 aug 2022


Forlag Taylor & Francis Ltd

Kategori sammenhænge