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Game Usability

- Advice from the Experts for Advancing UX Strategy and Practice in Videogames
Engelsk Paperback

Game Usability

- Advice from the Experts for Advancing UX Strategy and Practice in Videogames
Engelsk Paperback
Tjek vores konkurrenters priser

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.

The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:

  • Accessibility
  • Mobile Game Usability
  • Data Science
  • Virtual and Augmented Reality
  • Esports

This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Tjek vores konkurrenters priser
Normalpris
kr 497
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.

The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:

  • Accessibility
  • Mobile Game Usability
  • Data Science
  • Virtual and Augmented Reality
  • Esports

This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Produktdetaljer
Sprog: Engelsk
Sider: 438
ISBN-13: 9780367619923
Indbinding: Paperback
Udgave: 2
ISBN-10: 036761992X
Udg. Dato: 14 mar 2022
Længde: 27mm
Bredde: 253mm
Højde: 177mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 14 mar 2022
Forfatter(e):
Forfatter(e)


Kategori Brugergrænsefladedesign og brugervenlighed


ISBN-13 9780367619923


Sprog Engelsk


Indbinding Paperback


Sider 438


Udgave 2


Længde 27mm


Bredde 253mm


Højde 177mm


Udg. Dato 14 mar 2022


Oplagsdato 14 mar 2022


Forlag Taylor & Francis Ltd

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