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Gender, Masculinity and Video Gaming

- Analysing Reddit's r/gaming Community

Gender, Masculinity and Video Gaming

- Analysing Reddit's r/gaming Community
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​This book examines gender attitudes in Reddit''s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ''toxic'' masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.


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​This book examines gender attitudes in Reddit''s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ''toxic'' masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.


Produktdetaljer
Sprog: Engelsk
Sider: 104
ISBN-13: 9783030282615
Indbinding: Hardback
Udgave:
ISBN-10: 3030282619
Udg. Dato: 9 dec 2019
Længde: 13mm
Bredde: 132mm
Højde: 201mm
Forlag: Springer Nature Switzerland AG
Oplagsdato: 9 dec 2019
Forfatter(e) Marcus Maloney, Steven Roberts, Timothy Graham


Kategori Kønsstudier og kønsgrupper


ISBN-13 9783030282615


Sprog Engelsk


Indbinding Hardback


Sider 104


Udgave


Længde 13mm


Bredde 132mm


Højde 201mm


Udg. Dato 9 dec 2019


Oplagsdato 9 dec 2019


Forlag Springer Nature Switzerland AG

Kategori sammenhænge