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GPU Pro 360 Guide to Geometry Manipulation

Engelsk Paperback

GPU Pro 360 Guide to Geometry Manipulation

Engelsk Paperback
Tjek vores konkurrenters priser

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
  • Covers specific challenges involved in creating games on various platforms
  • Explores the latest developments in the rapidly evolving field of real-time rendering
  • Takes a practical approach that helps graphics programmers solve their daily challenges
Tjek vores konkurrenters priser
Normalpris
kr 478
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
  • Covers specific challenges involved in creating games on various platforms
  • Explores the latest developments in the rapidly evolving field of real-time rendering
  • Takes a practical approach that helps graphics programmers solve their daily challenges
Produktdetaljer
Sprog: Engelsk
Sider: 342
ISBN-13: 9781138568242
Indbinding: Paperback
Udgave:
ISBN-10: 1138568244
Udg. Dato: 18 jun 2018
Længde: 16mm
Bredde: 235mm
Højde: 210mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 18 jun 2018
Forfatter(e):
Forfatter(e)


Kategori Internet og digitale medier


ISBN-13 9781138568242


Sprog Engelsk


Indbinding Paperback


Sider 342


Udgave


Længde 16mm


Bredde 235mm


Højde 210mm


Udg. Dato 18 jun 2018


Oplagsdato 18 jun 2018


Forlag Taylor & Francis Ltd

Kategori sammenhænge