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Information and Communication Technologies in Tourism 2022
- Proceedings of the ENTER 2022 eTourism Conference, January 11-14, 2022
Engelsk Paperback

Information and Communication Technologies in Tourism 2022

- Proceedings of the ENTER 2022 eTourism Conference, January 11-14, 2022
Engelsk Paperback

429 kr
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Om denne bog
Video Game Experiential Marketing in Tourism: Designing for Experiences.- Mixed reality for Generation Z in cultural heritage tourism.- Virtual Reality: A Simple Substitute or New Niche?.- Video Games as a Media for Tourism Experience.- Travel planning for families with a disabled child, and how AI can improve tourism accessibility.- Leveraging Blockchain in Medical Tourism Value Chain.- Navigation by Revealing Trade-offs for Content-Based Recommendations.- Personalization of Multi-Day Round Trip Itineraries According to Travelers'' Preferences.- Identifying the main service elements for customer-oriented live guided virtual tours.- Platform Stress in Hospitality - Focusing on the technology dimension.- Visualizing and Comparing Online Travel Reviews of the Great Walls: A Data Mining Approach.- Monitoring Human-Wildlife Interactions in National Parks with Crowdsourced Data and Deep Learning.- Exploring the utilitarian and hedonic value derived from tourism pre-experiences with virtual reality: differences between destinations and accommodations.

Product detaljer
Sprog:
Engelsk
Sider:
507
ISBN-13:
9783030947507
Indbinding:
Paperback
Udgave:
ISBN-10:
3030947505
Udg. Dato:
13 jan 2022
Længde:
0mm
Bredde:
155mm
Højde:
235mm
Forlag:
Springer Nature Switzerland AG
Oplagsdato:
13 jan 2022
Forfatter(e):
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