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Interactive Stories and Video Game Art

- A Storytelling Framework for Game Design
Af: Chris Solarski Engelsk Paperback

Interactive Stories and Video Game Art

- A Storytelling Framework for Game Design
Af: Chris Solarski Engelsk Paperback
Tjek vores konkurrenters priser

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Key Features:

  • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
  • Accessible to industry professionals as well as non-developers
  • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
  • The definitive framework for designing interactive stories
Tjek vores konkurrenters priser
Normalpris
kr 497
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Key Features:

  • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
  • Accessible to industry professionals as well as non-developers
  • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
  • The definitive framework for designing interactive stories
Produktdetaljer
Sprog: Engelsk
Sider: 192
ISBN-13: 9781498781503
Indbinding: Paperback
Udgave:
ISBN-10: 1498781500
Kategori: Digital animation
Udg. Dato: 17 jan 2017
Længde: 10mm
Bredde: 156mm
Højde: 234mm
Forlag: Taylor & Francis Inc
Oplagsdato: 17 jan 2017
Forfatter(e): Chris Solarski
Forfatter(e) Chris Solarski


Kategori Digital animation


ISBN-13 9781498781503


Sprog Engelsk


Indbinding Paperback


Sider 192


Udgave


Længde 10mm


Bredde 156mm


Højde 234mm


Udg. Dato 17 jan 2017


Oplagsdato 17 jan 2017


Forlag Taylor & Francis Inc

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