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Learning Java Through Games

Af: Lubomir Stanchev Engelsk Paperback

Learning Java Through Games

Af: Lubomir Stanchev Engelsk Paperback
Tjek vores konkurrenters priser

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience.

Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases.

The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain.

The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

Tjek vores konkurrenters priser
Normalpris
kr 907
Fragt: 39 kr
6 - 8 hverdage
20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience.

Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases.

The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain.

The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

Produktdetaljer
Sprog: Engelsk
Sider: 386
ISBN-13: 9781466593312
Indbinding: Paperback
Udgave:
ISBN-10: 1466593318
Kategori: Digital animation
Udg. Dato: 12 nov 2013
Længde: 25mm
Bredde: 177mm
Højde: 254mm
Forlag: Taylor & Francis Inc
Oplagsdato: 12 nov 2013
Forfatter(e): Lubomir Stanchev
Forfatter(e) Lubomir Stanchev


Kategori Digital animation


ISBN-13 9781466593312


Sprog Engelsk


Indbinding Paperback


Sider 386


Udgave


Længde 25mm


Bredde 177mm


Højde 254mm


Udg. Dato 12 nov 2013


Oplagsdato 12 nov 2013


Forlag Taylor & Francis Inc

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