Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv

Level Design

- Processes and Experiences
Af: Christopher W. Totten Engelsk Paperback

Level Design

- Processes and Experiences
Af: Christopher W. Totten Engelsk Paperback
Tjek vores konkurrenters priser

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

 

Key Features:

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans
Tjek vores konkurrenters priser
Normalpris
kr 516
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

 

Key Features:

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans
Produktdetaljer
Sprog: Engelsk
Sider: 408
ISBN-13: 9781032276717
Indbinding: Paperback
Udgave:
ISBN-10: 1032276711
Kategori: Digital animation
Udg. Dato: 1 feb 2022
Længde: 29mm
Bredde: 235mm
Højde: 153mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 1 feb 2022
Forfatter(e): Christopher W. Totten
Forfatter(e) Christopher W. Totten


Kategori Digital animation


ISBN-13 9781032276717


Sprog Engelsk


Indbinding Paperback


Sider 408


Udgave


Længde 29mm


Bredde 235mm


Højde 153mm


Udg. Dato 1 feb 2022


Oplagsdato 1 feb 2022


Forlag Taylor & Francis Ltd

Kategori sammenhænge