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Performing for Motion Capture

- A Guide for Practitioners
Af: John Dower, Pascal Langdale Engelsk Paperback

Performing for Motion Capture

- A Guide for Practitioners
Af: John Dower, Pascal Langdale Engelsk Paperback
Tjek vores konkurrenters priser

Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo?

If so, this book will tell you everything you need to know about acting for motion capture.


This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film.

The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.

Tjek vores konkurrenters priser
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Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo?

If so, this book will tell you everything you need to know about acting for motion capture.


This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film.

The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.

Produktdetaljer
Sprog: Engelsk
Sider: 248
ISBN-13: 9781350211254
Indbinding: Paperback
Udgave:
ISBN-10: 1350211257
Kategori: Skuespilteknikker
Udg. Dato: 2 jun 2022
Længde: 22mm
Bredde: 138mm
Højde: 216mm
Forlag: Bloomsbury Publishing PLC
Oplagsdato: 2 jun 2022
Forfatter(e): John Dower, Pascal Langdale
Forfatter(e) John Dower, Pascal Langdale


Kategori Skuespilteknikker


ISBN-13 9781350211254


Sprog Engelsk


Indbinding Paperback


Sider 248


Udgave


Længde 22mm


Bredde 138mm


Højde 216mm


Udg. Dato 2 jun 2022


Oplagsdato 2 jun 2022


Forlag Bloomsbury Publishing PLC

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