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Bogcover for Pervasive Games af Annika Waern, Markus  is a grant researcher in the University of Tampere Gamelab research group Montola, Jaakko Stenros, Markus Montola, 9780123748539
Specifikationer
Sprog:
Engelsk
Sider:
336
ISBN-13:
9780123748539
Indbinding:
Paperback
ISBN-10:
0123748534
Udg. Dato:
12 jun 2009
Størrelse i cm:
23,5 x 19,3 x 1,6
Oplagsdato:
12 jun 2009
Paperback 2009
Format:

Bog beskrivelse
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.

This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.

Pervasive Games covers everything from theory and design to history and marketing.



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Specifikationer
Sprog:
Engelsk
Sider:
336
ISBN-13:
9780123748539
Indbinding:
Paperback
ISBN-10:
0123748534
Udg. Dato:
12 jun 2009
Størrelse i cm:
23,5 x 19,3 x 1,6
Oplagsdato:
12 jun 2009
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