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Practical Video Game Bots
- Automating Game Processes using C++, Python, and AutoIt
Engelsk
Bogcover for Practical Video Game Bots af Ilya Shpigor, 9781484237359
Specifikationer
Sprog:
Engelsk
Sider:
328
ISBN-13:
9781484237359
Indbinding:
Paperback
ISBN-10:
1484237358
Udg. Dato:
22 aug 2018
Størrelse i cm:
17,6 x 25,2 x 2,7
Forlag:
Oplagsdato:
22 aug 2018
Forfatter(e):

Practical Video Game Bots

- Automating Game Processes using C++, Python, and AutoIt
Engelsk
Paperback 2018
Format:

Bog beskrivelse
Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.  This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes. What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.   
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Specifikationer
Sprog:
Engelsk
Sider:
328
ISBN-13:
9781484237359
Indbinding:
Paperback
ISBN-10:
1484237358
Udg. Dato:
22 aug 2018
Størrelse i cm:
17,6 x 25,2 x 2,7
Forlag:
Oplagsdato:
22 aug 2018
Forfatter(e):
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