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Procedural Storytelling in Game Design
Engelsk Paperback
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Procedural Storytelling in Game Design
Engelsk Paperback

516 kr
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Om denne bog

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • World’s finest guide for how to begin thinking about procedural design
  • Product detaljer
    Sprog:
    Engelsk
    Sider:
    392
    ISBN-13:
    9781138595309
    Indbinding:
    Paperback
    Udgave:
    ISBN-10:
    1138595306
    Kategori:
    Udg. Dato:
    13 mar 2019
    Længde:
    23mm
    Bredde:
    233mm
    Højde:
    158mm
    Forlag:
    Taylor & Francis Ltd
    Oplagsdato:
    13 mar 2019
    Forfatter(e):
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