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Ray Tracing Gems II
- Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Engelsk Paperback

Ray Tracing Gems II

- Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Engelsk Paperback

429 kr
Tilføj til kurv
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6 - 8 hverdage

Om denne bog
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.

What You''ll Learn:
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more

Who This Book Is For:
Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.




Product detaljer
Sprog:
Engelsk
Sider:
858
ISBN-13:
9781484271872
Indbinding:
Paperback
Udgave:
ISBN-10:
1484271874
Udg. Dato:
23 aug 2021
Længde:
48mm
Bredde:
254mm
Højde:
179mm
Forlag:
APress
Oplagsdato:
23 aug 2021
Forfatter(e):
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