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The Game Business Guidebook

- What To Do When Nobody Wants Your Game
Af: Diego Ricchiuti, John Henley Engelsk Paperback

The Game Business Guidebook

- What To Do When Nobody Wants Your Game
Af: Diego Ricchiuti, John Henley Engelsk Paperback
Tjek vores konkurrenters priser

This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher; finding the right type of funds, sending follow-up e-mails, and attending trade shows are just a few of the tools the reader will find in the book.

Benefitting from the authors'' combined 30+ years of experience in the industry, the book provides an in-depth business strategy for games. The book is divided into four sections: introduction, preparation, execution, and contingencies. The reader is presented with the knowledge required to get started, both for the company’s culture and strategy and for the team’s pitching abilities and material. In the action phase, the authors explain how to prepare a budget, deal with the publisher, and cultivate their professional relationship. Lastly, the book explains how to deal with unsuccessful scenarios in being funded and how to self-publish as an investment for better exposure and future opportunities.

This book will be vital reading to all independent game developers, those working at AA game studios, and aspiring business developers.

Tjek vores konkurrenters priser
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Tjek vores konkurrenters priser

This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher; finding the right type of funds, sending follow-up e-mails, and attending trade shows are just a few of the tools the reader will find in the book.

Benefitting from the authors'' combined 30+ years of experience in the industry, the book provides an in-depth business strategy for games. The book is divided into four sections: introduction, preparation, execution, and contingencies. The reader is presented with the knowledge required to get started, both for the company’s culture and strategy and for the team’s pitching abilities and material. In the action phase, the authors explain how to prepare a budget, deal with the publisher, and cultivate their professional relationship. Lastly, the book explains how to deal with unsuccessful scenarios in being funded and how to self-publish as an investment for better exposure and future opportunities.

This book will be vital reading to all independent game developers, those working at AA game studios, and aspiring business developers.

Produktdetaljer
Sprog: Engelsk
Sider: 234
ISBN-13: 9781032585390
Indbinding: Paperback
Udgave:
ISBN-10: 1032585390
Udg. Dato: 30 apr 2025
Længde: 17mm
Bredde: 155mm
Højde: 234mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 30 apr 2025
Forfatter(e): Diego Ricchiuti, John Henley
Forfatter(e) Diego Ricchiuti, John Henley


Kategori Computerspil & gaming strategier


ISBN-13 9781032585390


Sprog Engelsk


Indbinding Paperback


Sider 234


Udgave


Længde 17mm


Bredde 155mm


Højde 234mm


Udg. Dato 30 apr 2025


Oplagsdato 30 apr 2025


Forlag Taylor & Francis Ltd

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