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Unreal for Mobile and Standalone VR

- Create Professional VR Apps Without Coding
Af: Cornel Hillmann Engelsk Paperback

Unreal for Mobile and Standalone VR

- Create Professional VR Apps Without Coding
Af: Cornel Hillmann Engelsk Paperback
Tjek vores konkurrenters priser
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you''ve learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.

Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world''s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.

With Unreal''s powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.

What You''ll Learn
    • Explore the VR ecosystem, including history, recent trends and future outlook
    • Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
    • Examine graphics optimization techniques
    • Set up a project and the target platform
    • Design interaction with Unreal blueprints
    • Deployments, testing, further optimization
    Who This Book Is For

    Multimedia designers, CG artists, producers, app developers. No coding experience is required.
                      Tjek vores konkurrenters priser
                      Normalpris
                      kr 573
                      Fragt: 39 kr
                      6 - 8 hverdage
                      20 kr
                      Pakkegebyr
                      God 4 anmeldelser på
                      Tjek vores konkurrenters priser
                      Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you''ve learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.

                      Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world''s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.

                      With Unreal''s powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.

                      What You''ll Learn
                        • Explore the VR ecosystem, including history, recent trends and future outlook
                        • Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
                        • Examine graphics optimization techniques
                        • Set up a project and the target platform
                        • Design interaction with Unreal blueprints
                        • Deployments, testing, further optimization
                        Who This Book Is For

                        Multimedia designers, CG artists, producers, app developers. No coding experience is required.
                                          Produktdetaljer
                                          Sprog: Engelsk
                                          Sider: 324
                                          ISBN-13: 9781484243596
                                          Indbinding: Paperback
                                          Udgave:
                                          ISBN-10: 1484243595
                                          Udg. Dato: 13 apr 2019
                                          Længde: 19mm
                                          Bredde: 234mm
                                          Højde: 156mm
                                          Forlag: APress
                                          Oplagsdato: 13 apr 2019
                                          Forfatter(e): Cornel Hillmann
                                          Forfatter(e) Cornel Hillmann


                                          Kategori Grafisk programmering


                                          ISBN-13 9781484243596


                                          Sprog Engelsk


                                          Indbinding Paperback


                                          Sider 324


                                          Udgave


                                          Længde 19mm


                                          Bredde 234mm


                                          Højde 156mm


                                          Udg. Dato 13 apr 2019


                                          Oplagsdato 13 apr 2019


                                          Forlag APress

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