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VR, Simulations and Serious Games for Education
Engelsk Paperback

VR, Simulations and Serious Games for Education

Engelsk Paperback

970 kr
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Om denne bog
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. 
 
The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.
 
A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.


Product detaljer
Sprog:
Engelsk
Sider:
128
ISBN-13:
9789811348105
Indbinding:
Paperback
Udgave:
ISBN-10:
9811348103
Udg. Dato:
11 jan 2019
Længde:
0mm
Bredde:
155mm
Højde:
235mm
Forlag:
Springer Verlag, Singapore
Oplagsdato:
11 jan 2019
Forfatter(e):
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