Store besparelser
Hurtig levering
Gemte
Log ind
0
Kurv
Kurv

Game It Up!

- Using Gamification to Incentivize Your Library
Af: David Folmar Engelsk Paperback

Game It Up!

- Using Gamification to Incentivize Your Library
Af: David Folmar Engelsk Paperback
Tjek vores konkurrenters priser
Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience.This A–Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as:·badge hunts for staff orientation;·a “face of the library” game for patron services;·badges for your programs;·augmented reality and a catalog Easter egg hunt;·interactive fiction for information literacy education; and,·top-down video games for library orientation
Tjek vores konkurrenters priser
Normalpris
kr 544
Fragt: 39 kr
6 - 8 hverdage
20 kr
Pakkegebyr
God 4 anmeldelser på
Tjek vores konkurrenters priser
Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience.This A–Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as:·badge hunts for staff orientation;·a “face of the library” game for patron services;·badges for your programs;·augmented reality and a catalog Easter egg hunt;·interactive fiction for information literacy education; and,·top-down video games for library orientation
Produktdetaljer
Sprog: Engelsk
Sider: 148
ISBN-13: 9781442253353
Indbinding: Paperback
Udgave:
ISBN-10: 1442253355
Udg. Dato: 14 aug 2015
Længde: 12mm
Bredde: 227mm
Højde: 154mm
Forlag: Rowman & Littlefield
Oplagsdato: 14 aug 2015
Forfatter(e): David Folmar
Forfatter(e) David Folmar


Kategori Biblioteks- & Arkivaradministration & håndtering


ISBN-13 9781442253353


Sprog Engelsk


Indbinding Paperback


Sider 148


Udgave


Længde 12mm


Bredde 227mm


Højde 154mm


Udg. Dato 14 aug 2015


Oplagsdato 14 aug 2015


Forlag Rowman & Littlefield

Kategori sammenhænge