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Quests

- Design, Theory, and History in Games and Narratives
Af: Jeff Howard Engelsk Paperback

Quests

- Design, Theory, and History in Games and Narratives
Af: Jeff Howard Engelsk Paperback
Tjek vores konkurrenters priser

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.

The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:

• level design

• quest item creation

• NPC and dialogue construction

• scripting

This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.

The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

Tjek vores konkurrenters priser
Normalpris
kr 478
Fragt: 39 kr
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20 kr
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God 4 anmeldelser på
Tjek vores konkurrenters priser

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.

The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:

• level design

• quest item creation

• NPC and dialogue construction

• scripting

This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.

The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

Produktdetaljer
Sprog: Engelsk
Sider: 222
ISBN-13: 9780367686048
Indbinding: Paperback
Udgave: 2
ISBN-10: 036768604X
Kategori: Produktdesign
Udg. Dato: 25 apr 2022
Længde: 22mm
Bredde: 253mm
Højde: 177mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 25 apr 2022
Forfatter(e): Jeff Howard
Forfatter(e) Jeff Howard


Kategori Produktdesign


ISBN-13 9780367686048


Sprog Engelsk


Indbinding Paperback


Sider 222


Udgave 2


Længde 22mm


Bredde 253mm


Højde 177mm


Udg. Dato 25 apr 2022


Oplagsdato 25 apr 2022


Forlag Taylor & Francis Ltd

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