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The WebGPU Sourcebook

- High-Performance Graphics and Machine Learning in the Browser
Af: Matthew Scarpino Engelsk Paperback

The WebGPU Sourcebook

- High-Performance Graphics and Machine Learning in the Browser
Af: Matthew Scarpino Engelsk Paperback
Tjek vores konkurrenters priser

The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.

The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.

This book walks through several examples of WebGPU usage. It also:

  • Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice
  • Explains the theory of graphical rendering and shows how to implement rendering inside a web application
  • Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
Tjek vores konkurrenters priser
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Fragt: 39 kr
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The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.

The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.

This book walks through several examples of WebGPU usage. It also:

  • Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice
  • Explains the theory of graphical rendering and shows how to implement rendering inside a web application
  • Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
Produktdetaljer
Sprog: Engelsk
Sider: 374
ISBN-13: 9781032726670
Indbinding: Paperback
Udgave:
ISBN-10: 1032726679
Kategori: Internet: generelt
Udg. Dato: 2 okt 2024
Længde: 24mm
Bredde: 153mm
Højde: 228mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 2 okt 2024
Forfatter(e): Matthew Scarpino
Forfatter(e) Matthew Scarpino


Kategori Internet: generelt


ISBN-13 9781032726670


Sprog Engelsk


Indbinding Paperback


Sider 374


Udgave


Længde 24mm


Bredde 153mm


Højde 228mm


Udg. Dato 2 okt 2024


Oplagsdato 2 okt 2024


Forlag Taylor & Francis Ltd

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