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Consuming History

- Historians and Heritage in Contemporary Popular Culture
Af: Jerome De Groot Engelsk Paperback

Consuming History

- Historians and Heritage in Contemporary Popular Culture
Af: Jerome De Groot Engelsk Paperback
Tjek vores konkurrenters priser

Consuming History examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation.

In this second edition, Jerome de Groot probes how museums have responded to the heritage debate and how new technologies from online game-playing to internet genealogy have brought about a shift in access to history, discussing the often conflicted relationship between ‘public’ and academic history and raising important questions about the theory and practice of history as a discipline. Fully revised throughout with up-to-date examples from sources such as Wolf Hall, Game of Thrones and 12 Years a Slave, this edition also includes new sections on the historical novel, gaming, social media and genealogy. It considers new, ground-breaking texts and media such as YouTube in addition to entities and practices, such as re-enactment, that have been underrepresented in historical discussion thus far.

Engaging with a broad spectrum of source material and comparing the experiences of the UK, the USA, France and Germany as well as exploring more global trends, Consuming History offers an essential path through the debates for readers interested in history, cultural studies and the media.

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Consuming History examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation.

In this second edition, Jerome de Groot probes how museums have responded to the heritage debate and how new technologies from online game-playing to internet genealogy have brought about a shift in access to history, discussing the often conflicted relationship between ‘public’ and academic history and raising important questions about the theory and practice of history as a discipline. Fully revised throughout with up-to-date examples from sources such as Wolf Hall, Game of Thrones and 12 Years a Slave, this edition also includes new sections on the historical novel, gaming, social media and genealogy. It considers new, ground-breaking texts and media such as YouTube in addition to entities and practices, such as re-enactment, that have been underrepresented in historical discussion thus far.

Engaging with a broad spectrum of source material and comparing the experiences of the UK, the USA, France and Germany as well as exploring more global trends, Consuming History offers an essential path through the debates for readers interested in history, cultural studies and the media.

Produktdetaljer
Sprog: Engelsk
Sider: 316
ISBN-13: 9781138905320
Indbinding: Paperback
Udgave: 2
ISBN-10: 1138905321
Kategori: Populærkultur
Udg. Dato: 8 feb 2016
Længde: 18mm
Bredde: 157mm
Højde: 235mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 8 feb 2016
Forfatter(e): Jerome De Groot
Forfatter(e) Jerome De Groot


Kategori Populærkultur


ISBN-13 9781138905320


Sprog Engelsk


Indbinding Paperback


Sider 316


Udgave 2


Længde 18mm


Bredde 157mm


Højde 235mm


Udg. Dato 8 feb 2016


Oplagsdato 8 feb 2016


Forlag Taylor & Francis Ltd

Kategori sammenhænge