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Critical Gaming: Interactive History and Virtual Heritage

Af: Erik Champion Engelsk Paperback

Critical Gaming: Interactive History and Virtual Heritage

Af: Erik Champion Engelsk Paperback
Tjek vores konkurrenters priser
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.
Tjek vores konkurrenters priser
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20 kr
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Tjek vores konkurrenters priser
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.
Produktdetaljer
Sprog: Engelsk
Sider: 232
ISBN-13: 9780367598211
Indbinding: Paperback
Udgave:
ISBN-10: 0367598213
Kategori: Medievidenskab
Udg. Dato: 24 jun 2024
Længde: 0mm
Bredde: 156mm
Højde: 234mm
Forlag: Taylor & Francis Ltd
Oplagsdato: 24 jun 2024
Forfatter(e): Erik Champion
Forfatter(e) Erik Champion


Kategori Medievidenskab


ISBN-13 9780367598211


Sprog Engelsk


Indbinding Paperback


Sider 232


Udgave


Længde 0mm


Bredde 156mm


Højde 234mm


Udg. Dato 24 jun 2024


Oplagsdato 24 jun 2024


Forlag Taylor & Francis Ltd

Kategori sammenhænge